Eidos Interactive Forums
  Tomb Raider Level Editor
  Separate triggers for one object....?

Post New Topic  Post A Reply
profile | register | preferences | faq | search

UBBFriend: Email This Page to Someone! next newest topic | next oldest topic
Author Topic:   Separate triggers for one object....?
Pytr
Member

Posts: 132
From:Netherlands
Registered: Dec 2000

posted 01-07-2001 08:18 AM     Click Here to See the Profile for Pytr     Edit/Delete Message   Reply w/Quote
Hi,
I try to use five different triggers (Codebit 1, codebit 2 etc.) to finally raise a raising block but when I skip the first triggers ingame and go directly to the last trigger the block allready raises.....

I looked to the example level but I couldn't find anything different than I do.

Somebody with a tip ?

THNX
Pytr.

IP: Logged

Ocasious
Member

Posts: 114
From:North Hollywood,CA. U.S.A.
Registered: Dec 2000

posted 01-08-2001 10:00 PM     Click Here to See the Profile for Ocasious   Click Here to Email Ocasious     Edit/Delete Message   Reply w/Quote
Not 100% sure but I know that kind of thing sometimes happens if your using a trigger triggerer to make one of thoes triggers appear. Has always worked for me tho, hope you get it.

IP: Logged

hagar
Member

Posts: 102
From:Phoenix, Arizona, USA
Registered: Dec 2000

posted 01-08-2001 10:43 PM     Click Here to See the Profile for hagar   Click Here to Email hagar     Edit/Delete Message   Reply w/Quote
When I have a problem like this with a multi-part puzzle it's almost always because I have the codebits set wrong. Check all five of your triggers and make sure there is only one bit set(black) in each of the windows.

Between all five of the triggers, all five bits must be set.

It's easy to make a mistake.

IP: Logged

Pytr
Member

Posts: 132
From:Netherlands
Registered: Dec 2000

posted 01-09-2001 12:07 PM     Click Here to See the Profile for Pytr     Edit/Delete Message   Reply w/Quote
All the code bits were used o.k.
I now found out that the raising block is actually more a lowering block.
the trick with the triggers works perfectly when the block is raised and you want to lower it. Also when I press all five code bits of the block itself and press invisible it remains visible ingame.
Anyway I worked around it with a more gymnastic tric than a puzzled one.

Thnx for responding.
Pytr

IP: Logged

Reb@Eidos
Administrator

Posts: 290
From:
Registered: Nov 2000

posted 01-12-2001 07:09 PM     Click Here to See the Profile for Reb@Eidos   Click Here to Email Reb@Eidos     Edit/Delete Message   Reply w/Quote
Don't forget to check the reference section for the information on the individual wads...there is a OBC setting that will reverse the direction of the raising block....

IP: Logged

All times are PST (US)

next newest topic | next oldest topic

Administrative Options: Close Topic | Archive/Move | Delete Topic
Post New Topic  Post A Reply
Hop to:

Contact Us | EidosGames.com

[Copyright 1999/2000 - Eidos Interactive, Inc.; Mpath Interactive]

Powered by Infopop www.infopop.com © 2000
Ultimate Bulletin Board 5.45c